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AI Insights · Timothy · October 2021

Top 5 Ultracasual Games on Android in Greece: Q3 2021

Discover the performance trends of the top 5 ultracasual games on Android in Greece during Q3 2021, including insights on downloads, revenue, and active users.

Top 5 Ultracasual Games on Android in Greece: Q3 2021

During the third quarter of 2021, the ultracasual gaming segment on Android in Greece saw varying performance trends among the top 5 games. Here’s a detailed look at their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.

Slime it: Slime Game Simulator had a modest presence in the market. The game, published by Hapy Games, saw its weekly downloads fluctuate, peaking at 83 downloads in the week of July 5. Weekly active users showed a gradual increase from 25 in late August to 105 by the end of September. Revenue peaked at $12 in the week of July 12, though it remained negligible for the rest of the quarter.

Antistress - relaxation toys from JindoBlu had a consistent download rate, starting with 1.2K downloads in late June and ending with 716 downloads in the final week of September. The game maintained a strong weekly active user base, which decreased from 12.3K at the beginning of the quarter to 9.1K by the end. Despite its popularity, the game did not generate any revenue during this period.

Demolish! by VOODOO experienced a significant spike in downloads, reaching a high of 710 in late July. However, downloads declined sharply to just 29 by the end of September. The game’s active user count mirrored this trend, peaking at 1.8K in late July before falling to 712 by the end of the quarter. Revenue generation was absent throughout the quarter.

Build Roads, published by Zynga, saw a remarkable increase in downloads, particularly in August, with a high of 4.6K downloads in mid-August. However, downloads dropped to 718 by the end of September. The active user base also saw a significant rise, peaking at 7.4K in mid-August and then declining to 1.3K by the end of the quarter. Similar to other games, it did not generate any revenue during this period.

Finally, Let's Create! Pottery by Infinite Dreams did not show significant activity in terms of downloads or active users for the provided weeks, and no revenue was recorded during the third quarter.

For more detailed insights and data on the performance of these games and others, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021